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System design interview question

Design State Machine Framework

MediumState Machines & DevicesLLD practiceFree

A generic StateMachine<S, E> framework: declarative transition table (current state + event → next state + action), guards for conditional transitions, entry/exit actions per state, history (shallow and deep), and hierarchical states / statecharts. Implemented in TypeScript, Java, and C++ with tests covering an order workflow.

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